To help with the beat, the second player can tap on-screen statues. It’s hard to describe unless you see the video (watch it right here!), but, basically, every jump, item grab, and movement the first player makes is timed to the music playing in the background. I was already impressed by everything I played, but the second part of the demo involved Rayman running through a fast, auto-scrolling level timed to the music being played and activated by the second player. There were several puzzles like this, and they were all extraordinary.Īnd then the second part of the demo started. This dance between both players takes a lot of cooperation, and, when successful, is ridiculously satisfying. When the wheel is placed in the right direction, the first player can move forward. There is no lag and everything is smooth and intuitive. To to this, the second player taps the touch screen to lock in the hold and rotates the actual GamePad back and forth. In order to proceed, player two has to grab hold of the wheel and turn it for player one. In the passage were deadly, one-touch-and-you’re-dead spikes and hooks to grab on to. The wheel had a complicated maze-like passage through it that needs to be traversed in order for the first player to proceed. In one level, a huge wooden wheel was in front of Rayman. In another, player two can grab parts of the environment to help player one proceed further.Īnd this is some of the stuff that impressed me the most. In one section, the second player has to shoot projectiles at dragons in the background to protect the first player. The second player can cut grass by swiping the touch screen to uncover shiny lums, tap on something in the background to open a secret area, or grab enemies and hold onto them to help the player.Īs the levels progress, things get much deeper (and much more fun!). In fact, it is so impressive that I gasped on multiple occasions because I was so impressed with what the game was letting me and my partner do.Īt first, the assisting is much easier. There is so much variety to this “assisting” that it is always interesting and fun. This could be very basic like the co-op mode in Super Mario Galaxy, but it is not simple at all. While the first player is running through the splendid levels, the other player is “assisting” them by interacting with the world around them. ![]() The other player holds the GamePad and uses nothing else but the built in touch screen. While you can play up to four-play co-op with four characters on-screen like in Rayman Origins, there is a new co-op mode that involves one player playing with the new Wii U Pro Controller and one playing with the GamePad.Īs mentioned, one player controls the main character on-screen with the Wii U Pro Controller (you can read my impressions on that fantastic controller right here). When I say “co-op mode,” I don’t mean it in the regular sense of the word. I can’t imagine how incredible the single-player campaign will be. To fall this in love with an “extra” mode is insane. The single-player mode - and the game definitely has one! - was not playable. If Pikmin 3 wasn’t in the picture, Rayman Legends would easily be the best Wii U game I played at the show.Įven me typing this hyperbole feels a little crazy, as the only thing on-display for Rayman Legends was the game’s co-op mode. ![]() So far it is a Wii-exclusive, and, if it stays that way, this game could really be a system seller. This game will make you want to buy a Wii U. ![]() ![]() So why is Rayman Legends so spectacular? Keep reading to find out! Luckily, I did not punch the screen - whew! - as that would have ended poorly for all parties involved. I couldn’t hold in all the emotions of how amazing the game looks! The good news if you were a fan of Rayman Origins: Rayman Legends is even more beautiful, gorgeous, and sublime than its predecessor! So great, in fact, that I almost wanted to punch the fancy T.V. Rayman Legends is the direct Wii U-exclusive sequel to the beautiful, gorgeous, sublime 2D platformer Rayman Origins that was released last year.
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